Meta description:
The character launches at high velocity one or several objects, dealing physical damage in the process. The damage type depends on the object thrown.
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Tags:
piercingDamageslashingDamagecomplexActionbluntDamage -
Name:
aGuidedThrow
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Displayed name:
Guided throw
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Description:
The character launches at high velocity one or several objects, dealing physical damage in the process. The damage type depends on the object thrown.
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Cast description:
| AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vZone)** | On a **str(vTest)** test **MR vMR** [1d20]: Deals vDamaged8 Physical damage if(vZone==0)"to the target. The target can Dodge this action to negate the effect(s)."if(vZone==1)"to all creature within a str(vZone). All affected creatures have to make a Dodge test (without using their reaction) which in succeeding it half the effect(s)."
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
3
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Cooldown:
3
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Flux cost:
apMod(aAP)*cdMod(aCD)*puncMod(0,1)*complexMod*effect(vDamage*65,60)*((-vZone+1)*(shortMod*targetMod(1,0)*reacSave*cancelOnSave)+vZone*(contactMod*coneMod(5)*autoSave*halfOnSave))
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Variables:
vZone.choice(Zone,[5m,cone of 5m],[0,1]) vDamage.slider(Damage,1,10,1) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
No effects