Meta description:

The character launches at high velocity one or several objects, dealing physical damage in the process. The damage type depends on the object thrown.

  • Tags:

    piercingDamageslashingDamagecomplexActionbluntDamage
  • Name:

    aGuidedThrow

  • Displayed name:

    Guided throw

  • Description:

    The character launches at high velocity one or several objects, dealing physical damage in the process. The damage type depends on the object thrown.

  • Cast description:

    | AP: aAP * | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vZone)** | On a **str(vTest)** test **MR vMR** [1d20]: Deals vDamaged8 Physical damage if(vZone==0)"to the target. The target can Dodge this action to negate the effect(s)."if(vZone==1)"to all creature within a str(vZone). All affected creatures have to make a Dodge test (without using their reaction) which in succeeding it half the effect(s)."

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    3

  • Cooldown:

    3

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*puncMod(0,1)*complexMod*effect(vDamage*65,60)*((-vZone+1)*(shortMod*targetMod(1,0)*reacSave*cancelOnSave)+vZone*(contactMod*coneMod(5)*autoSave*halfOnSave))

  • Variables:

    vZone.choice(Zone,[5m,cone of 5m],[0,1]) vDamage.slider(Damage,1,10,1) vTest.choice(Test,[Arcana],[sArcana]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    No effects